Impariamo Python
Pensare come un Informatico
a cura di Andrea Marino
Informazioni su questa Edizione¶
Questa è una versione modificata e tradotta del libro redatto da Runestone Interactive <http://runestoneinteractive.org>.
Questa versione è stata modificata da me in occasione delle lezioni di Programmazione presso l’Università di Firenze.
Ho modificato la versione originale secondo la GNU Free Documentation License, Version 1.3 e distribuisco questo nuovo materiale sotto la stessa licenza.
Le versioni originali delle prefazioni e della lista dei contributori possono essere acceduti alla fine dell’indice.
- Questo è l’ Indice
About this Edition¶
This is a shorten version (translated in Italian) of the original book by Runestone Interactive <http://runestoneinteractive.org>.
This version has been modified by me for the lectures of Computer Programming, University of Florence.
I modified the original version according to GNU Free Documentation License, Version 1.3.
I am redistributing the new material under the same License.
The original Forward, Prefaces, and Contributor List can be accessed at the end of the table of contents.
- Check out the Indice
About the Original Project¶
The original interactive book is a product of the Runestone Interactive Project at Luther College, led by Brad Miller and David Ranum. There have been many contributors to the project.
- This book is based on the Original work by: Jeffrey Elkner, Allen B. Downey, and Chris Meyers
- Activecode based on Skulpt
- Codelens based on Online Python Tutor
- Many contributions from the CSLearning4U research group at Georgia Tech.
- ACM-SIGCSE for the special projects grant that funded student Isaac Dontje Lindell for the summer of 2013.
The Runestone Interactive tools are open source and we encourage you to contact us, or grab a copy from GitHub if you would like to use them to write your own resources.
- If you have questions about the original book please send an email to bmiller@luther.edu
- Check out the project on GitHub
- Visit the Facebook page
Informazioni su questa Edizione¶
Questa è una versione modificata e tradotta del libro redatto da Runestone Interactive <http://runestoneinteractive.org>. Questa versione è stata modificata da me in occasione delle lezioni di Programmazione presso l’Università di Firenze. Ho modificato la versione originale secondo la GNU Free Documentation License, Version 1.3 e distribuisco questo nuovo materiale sotto la stessa licenza. Le versioni originali delle prefazioni e della lista dei contributori possono essere acceduti alla fine dell’indice.
- Questo è l’ Indice
About this Edition¶
This is a shorten version (translated in Italian) of the original book by Runestone Interactive <http://runestoneinteractive.org>. This version has been modified by me for the lectures of Computer Programming, University of Florence. I modified the original version according to GNU Free Documentation License, Version 1.3. I am redistributing the new material under the same License. The original Forward, Prefaces, and Contributor List can be accessed at the end of the table of contents.
- Check out the Indice
About the Original Project¶
The original interactive book is a product of the Runestone Interactive Project at Luther College, led by Brad Miller and David Ranum. There have been many contributors to the project.
- This book is based on the Original work by: Jeffrey Elkner, Allen B. Downey, and Chris Meyers
- Activecode based on Skulpt
- Codelens based on Online Python Tutor
- Many contributions from the CSLearning4U research group at Georgia Tech.
- ACM-SIGCSE for the special projects grant that funded student Isaac Dontje Lindell for the summer of 2013.
The Runestone Interactive tools are open source and we encourage you to contact us, or grab a copy from GitHub if you would like to use them to write your own resources.
- If you have questions about the original book please send an email to bmiller@luther.edu
- Check out the project on GitHub
- Visit the Facebook page